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It is actually a set of libraries that serves as an API to interface between software and a computers graphics hardware.ĭownload now Advertisement Avast Free Antivirus Lighter, more powerful and absolutely free Intelligent Antivirus Detect and block viruses, malware, spyware, ransomware and phishing. Refer to the following link for more information on How to install the latest version of DirectX How to confirm supported APIs on your system: You can also look at supported APIs by Intel Graphics Controller. GlFramebufferParameteri(GL_FRAMEBUFFER_EXT,GL_FRAMEBUFFER_DEFAULT_WIDTH, w) OpenGL, OpenCL, and Vulkan drivers must be installed separately, and are only distributed with the game or application that requires it.ĭirectX drivers must be installed separately, and are included in Windows or can be installed via Windows Update.
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GlFramebufferParameteri (GL_FRAMEBUFFER_EXT,GL_FRAMEBUFFER_DEFAULT_HEIGHT, h) Ī sample using this works on 7xxx series but not on 5xxx series. GlFramebufferParameteri(GL_FRAMEBUFFER_EXT,GL_FRAM EBUFFER_DEFAULT_WIDTH, w) GlBindFramebuffer(GL_FRAMEBUFFER_EXT,noat) Related altough no_attachments extension is not adversited new entry points are present so I played with it using default and seems a simple test works on 79xx but not on 58xx Other new like GL_MAX_COMPUTE_ATOMIC_COUNTERS seem to work. GlGetIntegerv parameter has an invalid enum '0x91be' (GL_INVALID_ENUM) *getting GL_MAX_COMPUTE_WORK_GROUP_COUNT and GL_MAX_COMPUTE_WORK_GROUP_SIZE I get using debug_output bug:
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*using sbo on non compute shaders (like fragment shaders seems no be not correct) Seems to compile so please fix to be able to use not only 32767 bytes of shared mem but full 32768 bytes. I verify this issue is on shared mem size usage as using something like Size (GL_MAX_COMPUTE_SHARED_MEMORY_SIZE: 32768). Isn't a issue so 32 should work as for this conf each of this two shared arrays is size 8192 (sizeof(double)*32*32) so total shared mem usage is 2*8192 and is equal to reported max Layout (local_size_x = 32, local_size_y = 32) in Layout (local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE) in ĭiminishing BLOCK_SIZE to less than 32 seems to work. *using a compute shader with following launch size and shared arrays usage: *using atomicMax and atomicMin on shared variables hang the GLSL compiler others like atomicOr are OK! (please note all the samples I use for testing this work correctly on Nvidia OGL 4.3 cards) I have been testing new OGL compute shader and storage buffer objects extension and found following bugs (13.4 on 7950):
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